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Git for mac 10.7.5
Git for mac 10.7.5







git for mac 10.7.5

Vice64 (the C64 Emulator which runs your code).pucrunch (a cruncher which will pack the output file created by ACME).Sublime Text 2 plus a few extensions and scripts.exobasic (optimizer for Basic 2.0 and many of its extensions like Simons Basic).ACME Cross Compiler (6502 compiler which compiles your source code to a executable.Of course the 'dust' command line suite.Two small tools need to be installed, git and node.js - both are available as one click installers.With OSX Versions 10.7.4 or higher you can just download the much smaller CLI Package also provided by Apple on their download page (one time registration required).

git for mac 10.7.5

  • If your OSX Version is lower than 10.7.4 you need to Install Apples XCode.
  • nd for what it's worth - the whole setup on the Mac must be ready within minutes and all installed software should be upgradable without hassle with a one step command. I wanted to write tutorials for beginners like me and provide the code in a easy to use way. The latter is also now available in a Beta-Version based on Java that somewhat works on a Mac but I rather wanted to use a rock-solid Mac-based IDE instead which is Sublime Text 2. There are two to me known all-in-one editors for Windows, C64Studio and Relaunch64. So when I started to learn coding 6502 assembler last year I built my setup from scratch without real pointers what the right approach might be on a Mac.
  • no Installation hell - ideally a package manager-like solution.
  • IDE with 6502 and eventually BASIC syntax highlighting.
  • efficient and fun workflow - develop, compile, crunch and run code triggered within the editor on a key press or from the command line.
  • To have fun by todays coding standards I wanted the following covered on a Mac OSX system:

    git for mac 10.7.5

    Since the times are no more when one put notes and register information on a piece of paper or draw sprites on quad-ruled paper first we should ask what development environment we want. Of course please feel encouraged to use real hardware to see your work in a true retro environment - this is something cross development will never provide. You probably don't want to hack and comment code in a 40x25 screen, you also don't want to miss helpful tools and functions in todays editors, source code versioning, quick testing, etc. While coding the Commodore C64 is fun, coding ON the C64 is not so much by todays standards.









    Git for mac 10.7.5